Now, there are 3 more advanced editions left !! Let's expand the variation of the technique ~ Gratley HOW TO movie series "Gratley Encyclopedia" by LATE project presents. Over a three-month period, the members of the LATE project will explain the techniques that are the key points of Gratley HOW TO while gradually improving their level.The theme this time is "Andy 3".This "Andy" is a revolutionary trick that changed the history of snowboarding Gratley.Now, check the reason !!
Today is the popular trick "Andy 360" ♪
by Kenichi Takizawa (Kenichi Takizawa: Rider introduction movie）
It is no exaggeration to say that this technique changed the history of Gratley.
Gratley is basically a play born from the basic movements of snowboarding.
Long before the genre of Gratley was established
ProLiant, Norry, Press and 180, 360 existed.
It was also played on snowboarding as an extension of skateboarding skills.
In the first place, it is a snowboard that was born under the influence of skateboarding and surfing.
Apart from that, the movement is not strange ♪
However, this technique called "Andy" is a movement that cannot be done with skateboarding.
Since Andy began to penetrate, the world of snowboarding's unique gratri has developed steadily.
Eventually, it will evolve from Andy to "Rodean (Andy Rodeo)" that rotates vertically.
* If you want to know Rodean, please watch Rei Takahashi's video ♪
The etymology of this "Andy" name is
Because Kenji Ando, an active professional snowboarder, did it on the DVD "Handrail Madness BASIC"
Spontaneously, Ando's nickname became the name of the technique and came to be called "Andy".
Andy himself didn't know at first that his nickname was the name of the technique (laughs).
With this as a preface, I would like to give you some tips on "Andy".
The most important thing in practicing Andy is not to practice Andy suddenly.
Maybe I have a flat tire in my head and I don't even understand how my body is moving.
As I often tell during the lesson,
It is always necessary to break down each movement and replace it with the movement of a basic technique to practice.
This way of thinking is absolutely necessary when it comes to complicated techniques.
If you disassemble it, you can see that some techniques are combined.
XNUMX. Enter is pivot XNUMX
XNUMX. The railroad crossing is an ollie spin
XNUMX. Landing is switch back side XNUMX or front side XNUMX
It looks like this when disassembled.
If you haven't pivoted, disassemble it into smaller pieces.
Andy's hardest part is moving from the pivot XNUMX to the ollie spin.
The pivot is the forefoot axis and the ollie is the hindfoot axis.
By smoothly transferring the axis from the forefoot to the hindfoot, the inertia of the rotational force of the pivot XNUMX can be utilized as it is for the next rotation.
If you are having trouble transferring this axis, practice the following movements.
[Walk] is the action of walking in a place with no slope.
If this can be done naturally, it will be possible to understand the transfer of Andy's axes.
On the contrary, if you cannot understand the movement of [Walk] while stopped, it will be impossible to move your body while sliding.
This movement is one of the basic movements of snowboarding, not gratri, so please review it again ♪
When practicing while slipping, practice at a low speed that seems to stop at first.
If the axis is successfully transferred from the pivot, the XNUMX will rotate naturally just by ollie.
First of all, XNUMX is fine, so practice the transfer firmly.
If Andy XNUMX becomes possible, the rotational force of the pivot will increase by gradually increasing the approach speed.
After that, if you set the height firmly to utilize the rotational force, it will naturally turn up to XNUMX ♪
Eventually, you can change the axis from the pivot and just jump up and it will turn up to XNUMX without permission.
Find the timing to maximize the rotational power of the pivot rather than going to turn it yourself!
I don't have time to think about landing because it turns around in an instant.
If you practice the front XNUMX or the switch back side XNUMX first, you will be able to stand up like a ♪
Other late riders explain more details such as when to play, so please check that out as well ♪
<<<<<< Advice from LATE project members >>>>>>
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illusion(Phantom: Rider introduction movie）
Andy can be applied to various tricks!There is absolutely no loss to remember ♪
First of all, the first pivot is important!
First of all, it is important to get on the pivot leg firmly!
It is a tame to make a tame firmly here and transfer it to the reverse leg at once!
Second, the shift of the body axis!
From the first pivot axis, I changed the axis to the reverse leg at once, but
However, if you change your weight, the balance of the axis will be lost.
Here is the first practice method!
Let's practice focusing on axis transition without playing and flying ♪
Front side pivot (axis shift to the reverse leg at a position of about 100 °) → Backside pivot practice ♪
If you do this practice well, the axis transition will be stable!
Thirdly, the rotation is preceded and adjusted from the perspective!
Once you can move the axis firmly, the next point to play!
I move the axis at about 100 ° as described above and play it. Why? 100 °?
This is because if you simply turn 180 times, the dead force will be released and you will escape.
So I'll say about 100 °!
This angle is different for each person, so please think about it.
and!When you play it, your line of sight precedes the direction of rotation!
With Andy 360, this line of sight can be turned enough at the same time as the timing of playing!
When it comes to Andy 540, I think that I can not turn around unless I do the line of sight a little earlier, so please adjust the timing around that by yourself ♪
With the above three points, you too are Andy Master ♪
Junji Yamamoto (Junji Yamamoto: Rider introduction movie）
Andy is important to play at the first pivot!
At the beginning, please try slowly and carefully while being conscious of "playing"!
It's not a difficult trick if you can play the board and use the centrifugal force well ♪
Kenichi Jimbo (Kenichi Jimbo: Rider introduction movie）
1 The most important pivot
Andy is determined by the pivot.Especially, the position where you can take the pivot at your own timing is good.In my case, I set it to about 150 degrees.
2 Upper body lead and timing of playing
The rotation speed and height change depending on the relationship between the two.If you want to aim for high rotation, do not play immediately, but firmly put in the leading movement of the upper body and then stick to it.
3 Both feet are horizontal
In order to raise the height, the consciousness of pulling up the legs becomes stronger, and in order to prevent the legs from tipping over on landing, rotate both legs at the center of the board rather than the consciousness of pulling up, and imagine yourself standing on it. will do.
Andy has to pivot and then play, so it's very important to have a "pivot" to get the height, for playing, for spinning!
Practice many times and get your timing! !!
Daiki Yoshitake (Daiki Yoshitake: Rider introduction movie）
Andy gets the centrifugal force of the pivot introduced earlier, and it becomes a trick to make another 360 times from there.
I think it's easy to understand if it's an image of moving the center of gravity to the nose (valley side) with Pivot 180 and doing SW Nory Back 180 as it is!
If the posture of the upper body when stepping on the nose with Pivot 18 is out of order, the axis will be tilted even if you play it next time, which will cause failure.
Please note that some people often look down too much when pivoting!
Also, try various pivot angles from 90 to 180 in 30 degree increments, and it is easy to step on the nose side if you step on the pivot at any angle.
In addition, please try to see if the axis is stable when you play ☆
Kazuki Tanaka (Paul Kazuki Tanaka: Rider introduction movie）
I think Andy's explanation is close to Cognos, so for reference.
Imagine your favorite heel turn, if you continue to make a heel turn, you will climb the mountain, the foot behind you will move to the valley side, at this timing you step on the board on the valley side and turn rotation force Connect and spin.
I think it's a good idea to repeat the above exercises until you get a feel for it.
You can become Andy by doing this heel turn in a short time and at once.
If you use the heel edge of the forefoot as the center, the board will rotate efficiently.
If you can't do Andy, I think it's a pattern that you go to the first step, you can't stand the strong weight shift because your eyes go too far to Pipod, and you fail. I think it's a good idea to practice while incorporating the rotational force of the turn.
Yohei Muroi (Yohei Muroi: Rider introduction movie）
Be careful if you're trying to hit the heel edge against the snow when pivoting!
The moment you play the board is flat against the snow surface!Try to be aware of the surface, not the edge.
If you divide Andy into small pieces, you will switch from Pivot 180 to BS360, but in the case of regular stance, you will eventually step on with your right foot.
At this time, if the center of gravity remains on the left foot, no matter how hard you try, you will not be able to play the board!
Do not leave the center of gravity on your left foot after pivoting, but move your center of gravity firmly onto your right foot before playing!
Hideki Kishinami (Hideki Kishinami: Rider introduction movie）
The key to guillotine is weight transfer.
The key to Andy 360 is the first pivot.
When pivoting, put the lower body first,
Step on your heels, arch, and fingertips in that order.
If the stepping angle is not up to 180 degrees and is set to about 150 to 170, the force will not escape and will be transmitted to the board.
After that, use your elbows.
Rei Takahashi (Rei Takahashi: Rider introduction movie）
What I think is the most important thing in Andy is the first opportunity [pivot].
Depending on whether you can hit the pivot firmly, you can generate more rotations as well as the make rate.
It's the essential pivot, but it's not just about moving the tail foot forward with the power of the foot.
Use your hips and knees softly and move your lower body forward just by moving the center of gravity.
By doing so, the strength of the upper body is lost, and the leading movement of the upper body can be smoothly advanced when playing.
* Notes on hitting the pivot
When carrying the tail foot forward with the pivot, do not move the center of gravity too far to the front side.
(If you go too far to the front, the axis of the trunk will be off, so the rotation will be off, and it will be difficult to play without force.)
The position to step on is about the outside of the feeling of the vine of the stepping foot.
And when the repulsion comes back and at about the same time, if you put the lead of the upper body at once, it will play firmly.
Andy is a technique to create and play by yourself.
It feels really good when it's decided beautifully!
Let's try it! !!
Hyodo Ryu (Ryu Hyodo: Rider introduction movie）
When I play the Norry B180 from Pivot 360, my image is to Pivot 180 and then an OLlee backwards.
I'm doing it with the image of doing a front spin.
I think that you can play with the tail firmly if you are conscious of pivoting by putting your weight firmly on your front legs.
Ryota Tanaka (Ryota Tanaka: Rider introduction movie）
Part XNUMX Disassembling and understanding movements
Part XNUMX Do not cut off the flow
180 If you disassemble this trick, Pivot 360 → SWBSXNUMX.
Suddenly, it is quite difficult to connect the two.
First of all, I think it would be good if you practice each movement, familiarize yourself with your body, and then try it.
XNUMX Do not cut off the flow
This is difficult, isn't it?
Let's use the movement in the first 180 with good rhythm and turn 360 in the latter half at once.
At this time, be careful of the opposite edge on the toe edge side.